About A Kitty Dream Game
A small white cat, a bed and a pale green landscape make an unusually quiet beginning for an adventure. A Kitty Dream follows that cat through a dream world where finding the way forward matters more than fighting. Paths, platforms and puzzles ask you to look around and remember places you couldn't reach on an earlier visit.
Ryan Carag, also known as Raiyumi, made the programming, art and design; Bill Kiley supplied the music and sound. The game began as a five-day entry for the Nitrome Jam. The developer's later Kongregate edition is identified as a post-jam version, with an added save point, fixes and changes to part of the world.
This is a keyboard adventure. S handles jumping, and D is the dash control once that ability becomes available. A newly opened route is a good reason to revisit an old screen. If a ledge seems out of reach, take note of it rather than spending the whole visit repeating a jump that your current abilities cannot manage.
How to Play A Kitty Dream Game
Explore the dream world, overcome its platform obstacles and use the abilities you discover to reach new paths.
- Use the arrow keys to explore the opening area. Look at neighbouring paths before committing to a difficult jump.
- Press S to jump between platforms. Judge the landing space as carefully as the gap.
- When you obtain the dash ability, use D and a direction to reach routes that were previously inaccessible.
- Return to remembered gaps and ledges when your movement options change. Work through the environmental puzzles as you find them.
Controls
| Input | Action |
|---|---|
| Arrow keys | Move through the world and choose a direction. |
| S | Jump. |
| D | Dash once the ability has been obtained. |
| M | Mute the audio in the developer-listed version. |
Tips for a better round
- Remember one blocked route at a time. Revisiting a specific ledge is more useful than wandering back through every screen without a plan.
- Give yourself a stable take-off point. Combining a jump with a dash is easier when you know where the cat will land.
Questions About A Kitty Dream Game
Who made A Kitty Dream?
Ryan Carag (Raiyumi) created its programming, art and design. Bill Kiley made the music and sound.
Why might two copies have small differences?
The developer published a post-jam edition with fixes, another save point and changes to the world. It is distinct from the original Nitrome Jam release.
